Topic: RPGs
Now Playing: Nine Inch Nails' 36 Ghosts IV from Ghosts I-IV
Flying back to DFW Wednesday night, I had an epiphany. Now, I know that we're currently in the Easter season and that Epiphany comes after Christmas, but despite the current church season an epiphany was had!
Not a crowded flight, I lucked out getting an entire row to myself. Minutes after take off, I was comfortably situated listening to the Nine Inch Nails disc Paul hooked me up with and reviewing the Savage Worlds SF Gear and SF World Builder Tool Kits I had printed the night before. The toolkits don't give you a setting. They simply assist you in framing your setting by asking some key questions. As I considered my own Science Fiction setting for my RPG homebrew, I jotted a few notes...
I've been throwing notes together on this setting for a couple of years now. It's been a struggle tying uniquely interesting elements into a meaningful whole. Up til now, what I had felt like one-off short stories rather than a fully fleshed campaign world. I've known there were links there, but I just couldn't find them.
Something about the toolkits, the ample elbow room, and the haunting notes of Ghosts I-IV created an an environment where one lone idea trickled through.
Followed by another.
And another.
I quickly spread out across the row, dropping lap tables in front of the other seats to give me some additional space for books and what all. As I scribbled into my notebook, the floodgates were drawn wide open. Ideas rushed from the dam one after the other faster than I could record them! A unifying theme manifested itself.
Suddenly, it all linked together.
Epiphany!
As ideas which have percolated with me for more than two years became fully formed, entirely new, exciting elements emerged. Marvelous aspects I have never considered or explored presented themselves enriching those items I've had with me for years.
By the time we landed, I had four golden pages - front and back - of written notes with shorthand scribblings in the margins for new story points.
Many times when I am writing up a game scenario for my players, I'll think yeah, they'll want to play this. Looking over what I captured on the plane, I thought I want to play this! I can't wait to play this!
I'm awfully excited about where this is leading.
Aron Head
www.EvilBastard.net