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Tuesday, 29 January 2008
Just Because Jesus Hasn't Killed You, Doesn't Mean He Won't
Topic: RPGs

Reading yesterday's entry over on Halbert's Cubicle, I was taken by his premise:

"In DnD, you can play as a cleric. The cleric is dedicated to his or her deity, and gets all of their divine spells from said god. However, most clerics don't sit in the temple and preach but go out into the world on wild adventures. There's really no comparison to anything you might find today."

A follower of Thor, then, might carry a warhammer. 

So, along those lines... Hal asks, "What Would Jesus Carry (WWJC)?"

He suggests perhaps a sword, or a spear, or even a whip...

Many are familiar with Jesus' wanderings in the orient prior to beginning his ministry, but there are few that know the startling truth that his travels took him to the Japans.  There he studied the deadly arts of Tai-Jutsu and  Ninpo.  He mastered the bow, chigiriki, and the naginata

That's right...

Jesus is a ninja.

And as a ninja he is able to employ any weapon he chooses.  Heck, a swizzle stick is a deadly instrument in his hands!  But the Son of God is more of a hands on kind of guy.  He may heal your infirmity, or beat the sin right out of you.

Just depends on the mood he's in.  Seriously, if the Mavs lose?  Steer clear.

Now matter how busy he is restoring sight to the blind or pulling the entrails through a sinner's navel, he still finds time for teaching... children how to shoot.


Aron Head
www.EvilBastard.net
 

 

 

 


Posted by Aron Head at 8:18 PM CST
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Sunday, 27 January 2008
re: Denial in Geeksville
Topic: RPGs

Over at Augury, the blogger commented on my entry concerning one of his articles.  You remember the one?  Where he doesn't consider himself part of the geek subculture despite working as a coder, website engineer, and grooving to RPG podcasts?  Yeah, that one.

He makes a convincing counter argument:

"...even though there's been a general movement towards trying to rehabilitate the word 'Geek,' and also 'Nerd,' 'Dork' and other pejoratives, I don't really want any part of that. I don't feel a particular need to have society validate things I enjoy, particularly because what I write about on this blog is only a fraction of that anyway."

I don't disagree with his sentiment.  I've spent most of my life not giving a damn what people think of me (except maybe Elizabeth Vargas).  But since Adam was in the Garden, humanity has practiced its God given right to call a duck "a duck."

So I reviewed the content of his blog.  He's contributed more than 600 articles to the interwebs.  I then set about the work of categorizing the content as Geek and Non-Geek.  Yeah, I know... I have a lot of time on my hands.

I originally was going to log such categories as ADMINISTRATIVA under Non-Geek, but one of the topics "Virtual Gom Jabbar" kicked it right over to geeksville.  I mean, if you don't get the reference, then you're not as big a geek as the blogger is.

Anyhow here's a graph on how my research worked out...

Not only is he more geek than not, the graph even looks like PacMan - which makes it even geekier!

One last test.  I searched his blog to see if I could get hits on a few key geek words:

"...To delve into pure nerditude for a moment, it always struck me as beyond belief that Will Riker from Star Trek: TNG would be a big fan of jazz some four hundred years in the future. Jazz today strikes me as a relic that's pretty much only sustained by academics who use jazz as a form of boosterism for credibility..."

If it walks like a geek and quacks like a geek, I'm afraid it's a geek.

Aron Head
www.EvilBastard.net 

 


Posted by Aron Head at 9:26 PM CST
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A Day in the Life...
Topic: Console Gaming

I've not played Portal, but damn this is funny...!

 
Aron Head
www.EvilBastard.net
 

Posted by Aron Head at 9:00 AM CST
Updated: Saturday, 26 January 2008 9:58 PM CST
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Saturday, 26 January 2008
Spirit of the Century - Character Generation Session
Topic: RPGs

Last night was our character generation session for my upcoming SPIRIT OF THE CENTURY role playing game.  Six of us - five players and the GM (me) - got together via SKYPE to complete the characters.  As mentioned earlier this week, SOTC has a wonderfully interactive character generation system in which not just the player and GM are involved in the process, but all the other players as well.   This method supports an inter-woven backstory leading to even deeper character play.

Prior to Friday's session, the players created the basics of each of their characters detailing their early years and - since the game will be set in 1925 - what it is they did during the years of the Great War.

I started off last night's discussion by having the players introduce their characters:

  • Rose Quartz, a tough under pressure two-fisted pilot, is endowed with a strange luck.
  • Occultist Magnus Hunter is a student of knowledge both dark and light.
  • With a knack for making trouble, Secret Agent Max Black is always in the middle of the action.
  • Endowed with an insatiable curiousity, scientist Faye Seeker's research into the paranormal leads her to dangerous knowledge.
  • Heinrich "Hank" Hitler (the cousin and more ethno-friendly of the infamous dictator) an engineer of profound talent with a hero's heart inherits a haunted tank.

The next phases of character generation involved each player drafting the title of the first pulp novel featuring their character with a brief blurb as to what the book is about.  Then, the players write themselves in to each other's books.  It was a lot of fun, and I was pleased with how the novel writing worked.

Here's what they wrote...

Rose Quartz and the Cursed Cargo!

Rose flies a mysterious jade statue from the Tuamoto Islands, and finds herself embroiled in a nightmarish ordeal over the South Pacific.

Taking the statue to her acquaintance, accomplished mystical researcher Faye Seeker, Rose learns the secret that has imperiled her life.

Magnus Hunter, studying native tribes in the South Pacific, unearths a power more frightening and more seductive than any that he's studied thus far. In a struggle with the dark forces, he risks destroying the knowledge he has sought so long to obtain, as well as the two unwitting adventurers who happen to stumble onto his attempt to master the unknown.

Max Black And The Unbreakable Code

Shortly after the end of World War I and the Bolshevik Revolution in Russia, the Red Scare took hold in the United States. With the nation gripped in fear, Max must infiltrate a radical communist organization and prevent more anarchist bombings.

Rose learns that the party crowd she's been following around all week is actually a recruitment group for a radical communist party. Overhearing their plans to bomb Grand Central Station, she teams up with undercover agent Max Black to thwart their evil scheme!

Plagued by her sense of isolation, Faye Seeker considers joining a youth group passing out pamphlets on campus. Fortunately, she is warned away from the secret communistic group by her associate Rose Quartz and a mysterious man named Max Black. Joining forces, she helps them expose the diabolical plot.

Faye Seeker and the Mystery Horse of Ghost Canyon

While completing her post-graduate degree at Stanford University, Faye hears a rumor about a mysterious ghost horse in Arizona that causes other horses to disappear. Faye will end up risking life and limb as she investigates the mysterious disappearances within Ghost Canyon.

After reading an old indian text about a spirit horse in the Arizona desert, Magnus Hunter travels in search of this spirit mount and the power it possesses. While on the hunt, he matches wits with a young scholar obsessed with the search to understand the unknown powers that he struggles to master.

Meanwhile, hired for money he can't pass up, Hank Hitler travels deep into the American west to recover dangerous cargo.

Magnus Hunter and the Spectre of the Sands

After leaving the British Forces in eastern Africa, Magnus travels across the desert sands only to find himself confronted by a mysterious figure in the tomb of a long bygone civilization. It will take all his strength of will to overcome the challenges ahead. Will he lose a part of his soul in order to save himself?

Chased by a mysterious hunter, Hank Hitler must use desperate measures to escape the fearsome figure stalking his Battletank. Plagued by doubt and exhaustion, the young adventurer reaches for reserves of strength from deep inside to continue. Will he endure?

Meanwhile, the one man who knows their true identities can prevent them from potentially killing one another. In a race against time, secret agent Max Black must reach Hank and Magnus, before it's too late!

Hank Hitler and His Amazing BattleTank: Battle in the Valley of Kings

Hank, on a mission to deliver quinine to malaria stricken Cairo, must travel from the port of Alexandria through the desert waste. After an exhausting trip, he is imperiled by a sandstorm and must seek refuge in the Valley of Kings from an eldrich storm.

In a last ditch effort, Hank enlists the aid of his old friend, the mysterious agent Max Black, who uses his influence with underworld contacts and secret organizations to help complete the vital mission.

Grounded by a massive sandstorm in Cairo, Rose seeks shelter with Hank and Max in the Valley of Kings - but soon realizes that she's stumbled onto more than she'd bargained for!

We did have some Skype problems last night.  Hard to say if it was net congestion or bad connection or gremlins.  It was my first negative experience with Skype.  Folks complained about a sixty cycle hum from my end.  I'll try a different headset, see if that does the trick. 

I remain pleased with SOTC's system for character generation.  Listening to the players talk about their characters with each other has fostered a number of ideas for games.  Moreover, the aspects truly do focus as 'tells' to the gm.  I know just the sort of game these folks are looking for.

I can't wait to run it.

Aron Head
www.EvilBastard.net 


 


Posted by Aron Head at 2:51 PM CST
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Thursday, 24 January 2008
The Zombie Apocalypse Comes to Grapevine
Topic: Zombie Apocalypse

Well, crap!

The dead will be marching in Grapevine, Texas - just a few miles north of my evil lair - on February 22nd.  And where will I be?  

More than a thousand miles away at a work meeting. 

Rass-a-frackin-foul-filth-flarn-filth!

If you're in town and want your brains eaten, be sure and check out the Zombie Friends Walk. 

Aron Head
www.EvilBastard.net 


Posted by Aron Head at 7:30 AM CST
Updated: Wednesday, 23 January 2008 9:46 PM CST
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Wednesday, 23 January 2008
The Wife is Famous
Topic: Personal Commentary

It's true.

My very own Suzanne is famous.

"The most feared man in showbiz," Michael Ausiello, answered Suzanne's question in today's ASK AUSIELLO over on TVGuide.com:

I'm so proud.

Aron Head
www.EvilBastard.net
 


Posted by Aron Head at 9:10 PM CST
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Tuesday, 22 January 2008
Heath Ledger: Dead at 28
Topic: Comics

$#@%!!

My friend (aka minion), Aaron, sent me a link this afternoon which reported the death of actor Heath Ledger apparently due to an overdose of sleeping pills.  I didn't believe it until I validated at a few other news sites. 

Ledger, who garnered critical acclaim in 2005's Brokeback Mountain, had been cast as the Joker opposite Christian Bale's Batman in this coming summer's THE DARK KNIGHT.  

According to IMDB, THE DARK KNIGHT  is in post-production.  Also according to IMDB, Ledger was starring in the currently filming The Imaginarium of Doctor Parnassus, a film by Terry Gilliam.  

I've not always cared for Ledger's films, but I have always liked him.  This is awfully sad.  He'll be missed.

Aron Head
www.EvilBastard.net

 


Posted by Aron Head at 5:39 PM CST
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Monday, 21 January 2008
Kicking Off Spirit of the Century...
Topic: RPGs

As I mentioned last September, I am rather taken with Spirit of the Century, the Ennie Award winning 1920's era pulp adventure game by Evil Hat Productions.  I am kicking off the experience.  This Friday night, I am getting my group together for character generation. 

SOTC has a wonderfully interactive character generation system in which not just the player and GM are involved in the process, but all the other players as well.   This method supports an inter-woven backstory leading to even deeper character play.  I can't wait to see how this works in practice.   

While I have several ideas on the game I want to run, my first step is to get the characters and then tailor the game to them.  I do this to some extent in my other games, but SOTC is very dependent - IMO - on character driving the story.

This SOTC session will utilize Skype as the players in this group are located all over this great nation of ours.  We've got players in Texas, California, Tennessee, and other faraway places.  I've used Skype to conference in one player to a live game.  This will be my first time to run the whole thing through Skype.

I've read several blogs  and listened to podcasts on the subject of SOTC this week.  One thing they all have in common is that they regard Spirit of the Century as a pick-up game, a game that you don't have to prepare much for, a game that can help you transition from one "serious" game to another.  As I said to Jeremy Ware on his blog, I blame this designation on the folks at Evil Hat for the manner in which they have promoted the book. 

From the SOTC website:

"...Spirit’s mission is to deliver an evening of fun, a “pick-up” game that requires little preparation, but provides hours of entertainment."

Certainly, it can function as a pick-up game, but I think they've made a big mistake marketing SOTC in this manner.  It makes the book easy to dismiss, and it shouldn't be.  The system and setting are so innovative, so outside-the-box, so rich with possibilities they demand extensive play to explore all the wonderful stories waiting to be told.  

Stay tuned.

You'll get blow-by-blow reports right here.

Aron Head
www.EvilBastard.net 


Posted by Aron Head at 7:28 AM CST
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Wednesday, 16 January 2008
Fear The Geek - Denial in Geeksville
Topic: RPGs

I was about to go to bed and decided to surf one last page when I came across a blog called Augury: Musings on Electronics and Culture.  Something caught my attention, and I had to make a brief mention of it here.

The blogger comments on a recent episode of my favorite podcast, Fear The Boot, in which he takes issue with a guest host's take on Tolkein.  But that's not what grabbed me.  It was this comment:

Even though I don’t consider myself a part of the “geek” subculture, or whatever you’d like to call it, it’s always irksome to encounter these attitudes in people identifying as belonging to a subculture which ostensibly has higher intellectual standards than pop culture.

Let me see if I have this right... The guy describes his current activities as including "...a variety of coding projects, hopefully including his own RSS new aggregator, and lots of maintenance work for the sites he manages."  He blogs, apparently reads Tolkein, and - oh yes - listens to a podcast about tabletop role playing games.

But he doesn't consider himself part of the "geek" subculture?

As Reverend Jim might say, "Okeydoke!"

Aron Head
www.EvilBastard.net

 


Posted by Aron Head at 9:54 PM CST
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Tuesday, 15 January 2008
Rereading Redwall
Topic: Comics

You know, sometimes I feel like the fella who does xkcd lives inside my brain...

Aron Head
www.EvilBastard.net 


Posted by Aron Head at 7:30 AM CST
Updated: Monday, 14 January 2008 9:20 PM CST
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